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The Circus of Adventure
Why on earth did Bill have to bring Gustavus on vacation?" Neither Jack nor Kiki the parrot like the boy at all, but when Gustavus is kidnapped, Philip, Dinah, Lucy-Ann, and Jack must bravely travel to a faraway country and unravel a plot to kill the king.
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The Sea of Adventure
Enid Blyton's classic adventure series fantastically repackaged for a new generation of readers. When Bill takes Philip, Dinah, Lucy-Ann and Jack on a mysterious trip to the desolate northern isles, everything looks set for an exciting time. But then Bill is kidnapped and the children, marooned far from the mainland, find themselves playing a dangerous game of hide-and-seek with an unknown enemy.
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The Ship Of Adventure (6)
Another thrilling instalment in Enid Blyton's Adventure series - with a stunning retro look to appeal to a new generation of readers
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The Castle of Adventure
What is the secret of the old castle on the hill, and why are the locals so afraid of it? When flashing lights are seen in a distant tower, Philip, Dinah, Lucy-Ann, and Jack decide to investigate--and discover a very sinister plot concealed within its hidden rooms and gloomy underground passages. Table Of Contents 1. Now for the holidays 2. The boys come home — and Kiki! 3. Settling in at Spring Cottage 4. Tassie and Button 5. The way to the castle 6. How can they get in? 7. Inside the Castle of Adventure 8. Up in the tower 9. The eagles' nest 10. A curious thing 11. An unexpected meeting 12. Jack is left at the castle 13. Noises in the night 14. Jack gets a shock 15. The hidden room 16. Things begin to happen 17. Things go on happening 18. Prisoners in the castle 19. Lucy-Ann has an idea 20. Philip tells a strange story 21. Another day goes by 22. Tassie is very brave 23. A few surprises 24. Kiki gives a pelfirmance 25. At midnight 26 Going into hiding 27. The adventure boils up 28. A terrible storm 29. The secret passage 30. The other side of the hill 31. The end of the Castle of Adventure
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The Island of Adventure (1)
Enid Blyton's classic adventure series is fantastically repackaged for a new generation of readers. For Philip, Dinah, Lucy-Ann and Jack, the holiday in Cornwall is everything they'd hoped for--until they begin to realize that something very sinister is taking place on the mysterious Isle of Gloom. But they're not prepared for the dangerous adventure that awaits them in the abandoned copper mines and secret tunnels beneath the sea. Table Of Contents 1. The beginning of things 2. Making friends 3. Two letters — and a plan 4. Craggy-Tops 5. Settling in at Craggy-Tops 6. The days go by 7. An odd discovery 8. In the cellars 9. A strange boat 10. Night adventure 11. Bill Smugs 12. A treat — and a surprise for Joe 13. Joe is tricked again 14. A glimpse of the Isle of Gloom 15. A peculiar happening — and a fine trip 16. Strange discoveries 17. Joe is angry 18. Off to the island again 19. Down in the copper mines 20. Prisoners underground 21. Escape — but what about Jack? 22. A talk with Bill — and a shock 23. Another secret passage 24. A journey under the sea 25. An extraordinary find 26. A bad time — and a surprising meeting 27. A lot of things are made clear 28. Trapped 29. All's well that ends well
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The Mountain Of Adventrure
Surely a peaceful holiday in the Welsh mountains will keep the children out of trouble But the mystery of a rumbling mountain soon has them thirsty for more adventure. Philip, Dinah, Lucy-Ann and Jack are determined to explore the mountain and uncover its secret, but first they must escape from a pack of ravenous wolves and a mad genius who plans to rule the world
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The Second Form At St Clare's
The first term of the second form turns out to be an eventful one, with new girls Gladys and Mirabel revealing unsuspected talents for acting and music, while Elsie, the form's unpopular Head Girl, learns to be less spiteful
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The Ship Of Adventure
All aboard for a quiet cruise among the Greek Islands! But when Philip's pet monkey breaks a birthday present, Philip, Dinah, Lucy-Ann and Jack are plunged into an exciting quest to find the lost treasure of the Andra - with some ruthless villains hot on their trail. Other titles in the Adventure series: The Island of Adventure The Castle of Adventure The Valley of Adventure The Sea of Adventure The Mountain of Adventure The Circus of Adventure The River of Adventure
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Queen Elizabeth Family
Mike, Belinda and Ann are delighted when Dad buys two caravans for them to live in. They become the Caravan Family and are really lucky - they have wonderful homes and go on amazing holidays and see the world. In this story, their cruise leads them to become the Queen Elizabeth family
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The Famous Five Adventure Book 1
Find the submerged wreck and the treasure - but escape capture by ruthless gold hunters. You choose how to reach the treasure, but will you go straight to the gold or be held up by a false trail on the way? This exciting game story is based on Enid Blyton's Five on a Treasure Island. Check out www.famousfivebooks.com for games, downloads and bonus information.
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The Famous Five Adventure Book 2
Discover the map and find the stolen loot - but don't get caught by the mysterious thieves. You choose how to solve the crime, but will you be able to solve the clues or be held up by a false trail on the way? This exciting game story is based on Enid Blyton's Five Go Adventuring Again. Check out www.famousfivebooks.com for games, downloads and bonus information.
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The Famous Five Adventure Book 3
Join the Famous Five in this exciting game book based on Enid Blyton's Five Go To Smuggler's Top. The Famous Five stays at the big old house called Smuggler's Top and discover a maze of secret passages and hiding places. You choose where the Five will go. Will you discover who else is using the secret ways, or take a false trail on the way? This exciting game story is based on Enid Blyton's Five Go To Smuggler's Top.